![]() ![]() ![]() Yesterday I took the saturation down on the rooms a smidge though. The quarters (of which there are more on the saucer) are far warmer lit then the other rooms (corridors and a science lab which is very blue). The rooms are lit 'properly' if you like, but then I've tinted the glass green ever so slightly to align it with the on screen look in Generations, it's purely a stylistic thing (the glass would probably have a ton of coatings on it right?). Thanks! Great inspiring work! I consider this on par with or exceeding the work Tobias Richter does model wise. ![]() For instance, are the "black windows" still rooms that are not illuminated that and would catch sunlight and be visible, or are they just "black"Īlso the texturing is screen accurate, but its accurate to "plastic model painted sorta glossy sort of matte grey" - do you plan on going for a more reflective metallic look? I am thinking of building my own ship stealing some of your techniques (but not the designs), but plan to not match the TNG lighting (where stars are super dim, and deep space is kinda uniformly grey.) but the harsh light/shadows of actual space. Feel free to ignore the following while you have this lit very accurately for "screen accuracy" I was wondering if you've done any passes where its self illuminated only - also, your interiors are rendered with a kind of harsh flourescent light - would you have to rebake your interiors to change that to like a 3500k light (for some rooms.)
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